• Jason Dean: Design, Rules and Game Cards
  • Cody Sams: Design, Mines and Special Bombs
  • Ryan Parsons: Design and Game Pieces
  • Andres Ortiz: Design, Rules and Board Design
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    This was a project where we tried to convert a digital multiplayer game into a standard nondigital board game. The collaboration took place entirely online. Most play sessions were made using

    We chose to try to re-design the game Bomberman based off mechanics from the original '98 and Xbox Live versions. This project really helped us thing out of the box for translating games across the digital plane.

    I think we were successful in capturing mostly the spirit of trapping other players in Bomberman. Unfortunately, the speed had to be sacrificed for the strategy, but it still made for a very interesting play dynamic and a very entertaining game.