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-------------------------------------------------------------------------------------------------- This game was done for the 48-Hour 2009 Global Game Jam. We ended up coming together to follow the design idea of a player needing to collect objects to complete the game, but would become hindered by the objects as he/she continued. We explored different ways the hindrances could exist, from modifying the world to modifying the character and lastly to modifying one's perception, until we came up with the playful theme of an angsty stereotypical "emo kid" sneaking into a toy shop at night to play with as many toys as possible at once. Our team ran into trouble in production with miscommunication between lead, programmers and artists, hence the game did not achieve its original design and intention. Also, because the code could have been better organized, we encountered a bug which made the game unbeatable. It was a great experience in understanding working in a team and working under pressure, and the importance of communicating. While the game itself did not meet our expectations, doing a project together as a group helped us learn a lot more than in a standard classroom setting. |
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