
Game Developer with a forte in adaptability and achieving overall design unity.
Specializations![]()
- Thematic, Aesthetic and Mechanical Unity
- Refining and perfecting game mechanics and experiences.
- Experimental/Expressive Play
- Programming systems and modifying existing ones
- Character, setting and story design that coincides with gameplay
- Capturing essence of ideas in interactive experience
- Programming fundamental elements and functions to systems
Computer/Software Knowledge ![]()
(most recent versions unless otherwise noted)
- Adobe Photoshop, Illustrator, Flash (AS2 and AS3), Fireworks and Dreamweaver; Corel Painter IX;
- Microsoft Office and Visual Studio 2005, 2008;
- Adventure Game Studio, RPG Maker 98, 2000, 2001, 2003 and XP;
- Unreal 3 Engine;
- Drupal 5.x and 6.x;
Programming Languages: C++, JAVA, UnrealScript, PHP, HTML, CSS. Experienced with object-oriented programming.
Operating Systems: Microsoft Windows, Apple Macintosh OS X.
Professional Experience![]()
| Summer 2009 | Initiated work on NDA-Protected larde-scale trading card game with two other business partners. |
| Spring 2009 | Independent freelance web design work for local companies Horst & Company Hair Salon and Fred Williams Realty in Savannah, GA. |
| Winter/Spring 2009 | Worked with team on Avarice, a single-player modification for the Unreal III Engine, as lead programmer. Built a standalone mod and manipulated UnrealScript to create custom gametype. |
| Jan 30, 2009 | Participated in Global Game Jam with Team Uzi as programmer, creating the game Emo Kid in Toyland. |
| Fall 2008 | Developed Bats in the Belfry independently, a Flash-developed experimental echolocation game. |
| Spring 2008 | Developed Crossroads independently, a C++ database-centered text RPG engine using the C++ visual SDK. |
| Winter 2007 – 2008 | Worked at independent developer Xibalba Studios in Monterrey, Mexico on yet-unreleased game Icebreakers as intern and took temporary role as level conceptual artist/designer. Several concepted levels are displayed on promotional video. |
| 2006 – 2007 | Worked with team on board game Granuaile, a game based off economic system of Monopoly. Conceptualized designs and worked on game mechanics. Worked with team on Silhouette, a prototype point-and-click movement game. Designed and developed own map as well as designed sound for game. |
Industry-Unrelated Experience
| 2007 - Present | Worked at Savannah College of Art and Design’s Equipment Checkout centers. Currently still employed under title of Assistant Facilities Manager. Programmed their Shift Report form system using Drupal. |
| 2006 - Present | Several years experience as freelance 2D artist and designer. |
Honors and Distinctions ![]()
| 2008 -2009 | Artist and colorist for a published comic titled “What It's All About” as part of graphic novel anthology Heathen City Volume II: Paved with Bad Intentions. Available on Amazon. |
Current Projects![]()
- NDA-Protected large-scale trading card game.
- House Rathrin, a “social horror” game based around the idea of teamwork, cooperation and paranoia.
- Unreal III Mod Creation tutorial titled Andres’s Awesome UT3 Modding Tutorial.
- RealityBend, a self-made RPG that has been in production since 2001.
Education![]()
| Fall 2006 – Spring 2009 | Savannah College of Art and Design Digital Media and Game Development Major Class of ’09 – Graduated Cum Laude |
